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What will I learn?

This professional master’s programme has been developed in collaboration with the international game industry. You will learn to look at research and development issues in the game industry from different angles and from a theoretical base you will actively research possible solutions. To prepare for this master, you will write a project proposal in which you will summarise your ideas for a research project.

Many of the challenges in game development consist of new problems, for which ready-made solutions are unavailable. The game industry greatly benefits from knowledge in academia. The gap between scientific and applied knowledge offers great opportunities for those able to tap the source of scientific literature and to apply this in a practical product.

Focus
The Master Game Technology focuses on facilitating your growth in research and development with support from industry partners and expert lecturers from the game industry. Training in research methods allows you to develop deep insight into your chosen area of game development - either Programming or Visual Art.

Craftsmanship
Staff of our Master Game Technology consists of industry veterans, trained at master’s or PhD level. This provides a practical focus, realistic assignments, a broad industry network and knowledge that is directly applicable to modern game development.

Guest lectures
Throughout the course, you will be able to attend guest lectures from a variety of experts from industry and academia. This ensures exposure to up-to-date knowledge, and insights from a broad range of experienced practitioners.

After your master

The Master Game Technology prepares you for future positions such as a specialist in art, programming or design. These positions are no entry-level jobs. A couple of years of work experience within the game industry is essential. This master’s programme offers you the possibility to grow through this positions by providing them with academic and applied knowledge.

Study options

Full Time (1 year)

Tuition fees
€10,385.00 (8,48,448) per year
Start date

Expected September 2022

Venue

Breda University of Applied Sciences

Mgr. Hopmansstraat 2,

BREDA,

Noord-Brabant,

4817 JS, Netherlands

Entry requirements

For students from United States

To be eligible for the executive master in Imagineering the following aspects will be considered: at least a bachelor’s degree is required; a record of relevant work experience; a strong personal motivation, not only based on career motives. Preferably, the candidate is supported by his/her employer, and this employer also endorses the process of Imagineering. You will also be required to demonstrate sufficient results of one of these tests: CAE, Cambridge Advanced Certificate with a minimum sub score for Speaking of 169; CPE, Certificate of Proficiency in English with a minimum sub score for Speaking of 169; IELTS test (minimum overall band score of 6.0, and minimum subscore of 6.0 for speaking); TOEFL test (minimum score of 80 internet-based, and minimum subscore of 20 for speaking).

For international students

The Master Game Technology is an excellent match for the bachelor's programme Creative Media and Game Technologies / International Game Architecture and Design. Alternatively, students are eligible if they hold a bachelor's degree in the field of ICT, Graphical Design or Games.

To prepare for this master’s programme, you will have to write a project proposal that summarises one or more of your research ideas. This proposal will be evaluated and discussed during your intake interview.

Apart from your project proposal, criteria for admission are also your educational background, language skills and personal qualities and motivation. Work experience in any field is preferred, though a study-related work experience (e.g. work placement) may be accepted as an alternative. Depending on your test results, work experience and the field of study of your first degree, an additional course may be required for admittance to the programme.

You will also be required to demonstrate sufficient results of one of these tests:

  • CAE, Cambridge Advanced Certificate with a minimum sub score for Speaking of 169
  • CPE, Certificate of Proficiency in English with a minimum sub score for Speaking of 169
  • IELTS test (minimum overall band score of 6.0, and minimum subscore of 6.0 for speaking)
  • TOEFL test (minimum score of 80 internet-based, and minimum subscore of 20 for speaking)
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