What will I learn?

**About This Course**If you’re into film or sound production, graphics, arts, or media, and you aspire to push the boundaries of these fields by developing state of the art software solutions, then this course is tailor-made for you.You will gain a solid foundation in computer programming, computer graphics and software engineering. Your computing studies are then complemented by modules in movie, sound and audio production, taught at the School of Arts, Media and American Studies.You’ll spend your third year working in the industry you love, learning how things happen in real life and putting knowledge into practice.You’ll draw on all of this for your final year project where you could, for example, create a movie with computer-generated special effects.**Overview**From day one you will be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media and American Studies.The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media and American Studies team.You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics.You’ll then get the opportunity to study increasingly specialised subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more.It’s all brought to life in our specialist graphics lab with state of the art computers and high-end graphics cards, as well as in our motion capture laboratory. You will also be able to use our 3D printer, 3D stereoscopic monitors, humanoid robots, drones, haptic feedback devices and mainstream Virtual Reality (VR) hardware.Thanks to our strong ties with media and entertainment companies, we are able to shape our course content and coursework projects based on current trends and real-world problems. You’ll also get the chance to experience it for yourself on your third year in industry – where you’ll develop your skills, confidence, contacts list and chances of employment once you graduate.In your final year, your independent research project gives you the chance to study a subject you’re truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion-captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders).**Disclaimer**Course details are subject to change. You should always confirm the details on the provider's website: **www.uea.ac.uk**

Which department am I in?

School of Computing Sciences

Study options

Full Time (4 Years)

Tuition fees
£20,200.00 (US$ 25,216) per year
This is a provisional fee yet to be approved

*Price shown is for indicative purposes, please check with institution

Start date

20 September 2021


Main Site

University of East Anglia,



NR4 7TJ, England

Entry requirements

For students from United States

Students need to have ACT; Advanced Placement Test AP Test Grade of 3; Associate Degree; GCE A-Levels; High School Diploma Quality Point of 3.3; International Baccalaureate. Students need to have an IELTS score of 6.5 overall with minimum of 6.0 in each component.

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There may be different IELTS requirements depending on your chosen course.


About this uni

The University of East Anglia (UEA) is a highly ranked British university situated in the vibrant and historical city of Norwich, UK.

  • Awarded Gold (Teaching Excellence Framework 2017-2020)
  • UK Top 15 University (The Times/The Sunday Times 2019)
  • 10th in the UK for the quality of its research outputs
  • World Top 200 (THE World Rankings 2019)