What will I learn?

**Overview**If you want to work in the Film, VFX or Games industries and you are interested in how sound, graphics, animation, and media intersect with computer science, then this is the course for you. You’ll gain a solid foundation in computer programming. Your computing studies are then complemented by modules in film, sound, and audio production, which are underpinned by technical choices for audio and graphics programming. You can then put it all together in your final year project by, for example, creating a film with VFX and motion capture. **About This Course**From day one, you’ll be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media, and American Studies. The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media, and American Studies team. You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics. You will then get the opportunity to study increasingly more specialist subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more. It’s all brought to life in our specialist graphics lab with state-of-the-art computers and high-end graphics cards, as well as in our creative technology laboratory, which includes a film studio and motion capture suite. Thanks to our strong ties with media and entertainment companies, we can shape our course content and coursework projects based on current trends and real-world problems. In your final year, your independent research project gives you the chance to study a subject you are truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders). **Disclaimer**Course details are subject to change. You should always confirm the details on the provider's website: www.uea.ac.uk

Which department am I in?

School of Computing Sciences

Study options

Full Time (3 Years)

Tuition fees
£22,800.00 (US$ 30,400) per year
This is a provisional fee yet to be approved

*Price shown is for indicative purposes, please check with institution

Start date

19 September 2022

Venue

Main Site

University of East Anglia,

Norwich,

Norfolk,

NR4 7TJ, England

Entry requirements

For students from United States

Holders of Associate Degrees may be considered for direct?admission to Undergraduate Degree courses when presented alongside a High School Diploma. We will review the content of the Associate Degree and the number/value of the credits that have been earned when assessing the suitability of this qualification for entry onto any?Undergraduate?Degree course at UEA. Students need to have an IELTS score of 6.0 overall with minimum of 5.5 in each component.

*There may be different IELTS requirements depending on your chosen course.

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About University of East Anglia UEA

The University of East Anglia (UEA) is a highly ranked British university situated in the vibrant and historical city of Norwich, UK.

  • UK Top 30 University (The Times/The Sunday Times and CUG 2022)
  • World Top 200 (THE World Rankings 2022)
  • World Top 50 for research citations (THE World Univ Rank 2022)

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