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What will I learn?

The Master of Fine Arts in Interactive Media with an emphasis in Games and Health is administered in conjunction with the Creative Media & Behavioral Health Center. The curriculum is based on center crosscutting initiatives that represent the broadest descriptions of our vision and mission. Students benefit from emerging research, tools and methodologies that converge at the center, as well as the wide range of backgrounds represented by faculty, students and visiting scholars. Research is prioritized based on a combination of factors, including potential impact and benefit to society, and overall alignment with center priorities. Some center initiatives include:

Sports and Exercise for Wellness: investigation of novel assessment and treatment techniques using entertainment and technology for improvement of health outcomes related to obesity, nutrition and physical activity

Healthy Brain Architecture: production and dissemination of innovative storytelling products toward promotion of healthy behavior for brain development and affect regulation during the entire human lifespan

Social and Sensorimotor Play: investigation of novel assessment and treatment techniques using interactive play for improving social skills, visuospatial navigation and motor coordination in physical space

Games for Health: promotion, development and assessment of innovative games with behavioral health applications

Storytelling for Mobile Health (mHealth): mobile interactive entertainment with general health and wellness applications, or a specific chronic illness focus

The Future of Health Care: re-imagining the patient/user/player experience within and beyond healthcare settings

This emphasis aims to provide specialized training and hands-on experience to enrolled MFA students toward design, development and evaluation of interactive entertainment for health and happiness. Students will obtain a broad perspective on theory, methods and practice through an intensive overview of core concepts of science with a lifespan perspective on brain development, lifelong resilience, wellness and illness. On a practical level, students will learn how to: (a) perform transdisciplinary formative research (e.g., literature reviews, prior art analyses) in order to establish background data and rationale for design and evaluation; (b) tailor intervention design and program design requirements to target population using transdisciplinary methodologies (e.g., ethnography, surveys, observation studies); (c) iteratively develop and/or adapt existing interventions focused on health and wellness in transdisciplinary team environments; (d) design and administer small studies for ecologically valid assessment of interventions (e.g., feasibility pilots, experimental designs, pilot clinical studies).

Which department am I in?

USC School of Cinematic Arts

Study options

Full Time (3 years)

Tuition fees
First-Year Tuition and Fees: USD $43,418
Start date

Expected August 2023

Venue

University of Southern California

University Park Campus,

LOS ANGELES,

California,

90089, United States

Entry requirements

For students from United States

Applicants must have a Bachelor degree earned at an institution recognized by the Ministry of Education.

For international students

All applicants must hold a bachelor’s degree (or have a bachelor’s degree conferred before the start of the intended first time at USC) from a regionally accredited institution in order to be considered for admission.

Applicants to master's programs who have attained an Internet Based TOEFL (iBT) score of 90, with no less than 20 on each sub-score; or an IELTS score of 6.5, with no less than 6 on each band score.

*There may be different IELTS requirements depending on your chosen course.

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