What will I learn?

Computer game developers are key in bringing all of the elements of a design team together, from gameplay to combat, level design to VFX as well as using game engines, tools, and visual scripting to enable the creation of memorable gaming experiences. Creating computer games is a complex process that requires multiple skill sets from different members of the team including programmers and artists. Production designers help bridge that gap and create technologically innovative experiences. If you are passionate about games production, technology and understanding how to make an entertaining experience, this course could help you get the career you want. On the course we will explore what is possible with games prototyping with game engines, from scripting to shader development. We provide you with the chance to take a deeper look at the broader understanding of games development and explore what is possible within the medium of games. We’ll encourage you to get creative and be ambitious with your designs and develop visionary prototypes. Our three Games Development courses share a common first year, so you will gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. Learning to produce design prototypes, concept and artwork, scripting and playtesting all to learn the skills of the entire game production cycle. We’ll also aim to introduce new technologies and developments that emerge in the games industry, as well as exploring the subject in context, exploring current research, issues and ideas. As the course progresses and your understanding evolves you will become more specialised in your chosen area. Producing design prototypes, scripting and playtesting you’ll work both on your own but also in a group setting so we can support you in developing your team working abilities, which reflects the way the industry operates. Developing an understanding of the entire game production cycle leads to a more efficient and industry employable game developer. We’ll explore various production disciplines from: * Games prototyping * Shader development * Scripting for games * Advanced scripting * Games analysis During your studies, you’ll also have the chance to take part in lots of internal Game Jams. We’ll also encourage you to get involved in externally organised events like the Global Game Jam, Grads in Games and Game Republic. If you’d like to take what you’ve learnt out into the real world, we also give you the opportunity to spend a placement year working in the industry. Our Placement Unit can help you find a position that’s right for you. Alternatively, we have a small number of placements available in our in-house games development studio, Canalside Studios, where you could find yourself working as part of a team developing games for a range of platforms including mobile, iPhone /Android and VR development with latest VR technologies. Previous students have also developed commercial titles for Steam and Nintendo Switch. Finally, if you’re a student from within the UK, you could even think about starting your own small business while you’re here by applying for the Enterprise Placement Year (EPY). Additional costs: On this course optional field trips may be offered to destinations in the UK, which you would need to pay for if you choose to attend. Previous trips in recent years have included a visit to a regional game arcade for 1 day at a cost of £20.00 per student. Other field trips may cost more.

Which department am I in?

Department of Computer Science (CEI)

Study options

Full Time (3 Years)

Tuition fees
£16,000.00 (US$ 21,165) per year
This is a provisional fee yet to be approved
Start date

19 September 2022

Venue

Main Site

Queensgate,

Huddersfield,

Kirklees,

HD1 3DH, England

Full Time (4 Years)

Tuition fees
£16,000.00 (US$ 21,165) per year
This is a provisional fee yet to be approved
Start date

19 September 2022

Venue

Main Site

Queensgate,

Huddersfield,

Kirklees,

HD1 3DH, England

Entry requirements

For students from United States

A Levels must include A2 Mathematics (use of Mathematics is not an acceptable A Level) and at least one other Science/Technology subject (or equivalent qualifications) from the list of A Levels in Further Information.

*There may be different IELTS requirements depending on your chosen course.

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